Sprint 2 (Feb 17 - 21)


In Sprint 2 (February 17–21), we shifted our focus to integrating sound and visual elements that enhance immersion. We introduced an upbeat delivery soundtrack, various sound effects for drone crashes and pigeon flying, and a success jingle for completed deliveries. Visually, we began shaping the game's atmosphere by creating concept art for the city and garage background. Major asset development included finalized drone visuals, propellers, camera upgrade art, and damaged drone body states. We also introduced the customization UI, giving players a visual interface to understand and equip drone upgrades. In this sprint, we also developed the Delivery System that helped users see information about the various deliveries that popped up, with the ability to accept/reject as desired. Lastly, we added obstacles like people throwing rocks from the windows and a height limit to increase the game’s challenge.

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