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Drone Delivery
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Devlog
Sprint 5 (Mar 19 - onwards)
April 05, 2025
by
hanmin
In our final Pre-Zynga sprint, Sprint 5 (March 19 onward), we began tackling polish and remaining bugs. Key goals include making the main menu screen more visually consistent, refining joystick sensit...
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Sprint 4 (Mar 12 - 17)
April 05, 2025
by
hanmin
Sprint 4 (March 12–17) marked our beta demo milestone. We focused on environmental polish and clarity enhancements. Flying cars and ground vehicles were added to create a more dynamic urban environm...
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Sprint 3 (Feb 22 - Mar 10)
April 05, 2025
by
hanmin
Sprint 3 , held from February 22 to March 10, emphasized UI/UX improvements and polishing based on early feedback. We added a pause feature with a proper UI, enhanced the drone interface to show batte...
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Sprint 2 (Feb 17 - 21)
April 05, 2025
by
hanmin
In Sprint 2 (February 17–21), we shifted our focus to integrating sound and visual elements that enhance immersion. We introduced an upbeat delivery soundtrack, various sound effects for drone crash...
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Sprint 1 (Feb 8 - 13)
April 05, 2025
by
hanmin
Our initial sprint , from February 8 to 13, concentrated on establishing the core mechanics. We wanted to implement drone controls that feel both intuitive and semi-realistic, striking a balance betwe...
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Meeting Plans
April 05, 2025
by
hanmin
For the Computer Science sub-team, we hold a dedicated weekly meeting every Wednesday at 1 PM. These meetings serve as a central touchpoint for our team to stay aligned and maintain momentum throughou...
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Game Jam Prototype
April 05, 2025
by
hanmin
The first time our team met up was at the second game jam. On the CS side, we decided our time would be best spent if we each made our own drone implementation to see which version would stick. The re...
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